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	<title>Valeriu Caraulean &#187; Design</title>
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		<title>Valeriu Caraulean &#187; Design</title>
		<link>http://blog.caraulean.com</link>
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		<title>Me developer&#8211;&#8220;I&#8217;m done&#8221;; me designer&#8211;&#8220;wait a minute&#8230;&#8221;</title>
		<link>http://blog.caraulean.com/2011/05/06/me-developerim-done-me-designerwait-a-minute/</link>
		<comments>http://blog.caraulean.com/2011/05/06/me-developerim-done-me-designerwait-a-minute/#comments</comments>
		<pubDate>Fri, 06 May 2011 13:29:07 +0000</pubDate>
		<dc:creator>Valeriu Caraulean</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">https://varely.wordpress.com/2011/05/06/me-developerim-done-me-designerwait-a-minute/</guid>
		<description><![CDATA[As most of developers working in a small teams or projects I have to work on UI. Should it be a new screen, complete feature with some UI interactions or just a fix of some font/alignment/style issues. When you’re in “developer mode” criteria for “done” is more or less precise: tests are green, code is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.caraulean.com&amp;blog=1485392&amp;post=273&amp;subd=varely&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As most of developers working in a small teams or projects I have to work on UI. Should it be a new screen, complete feature with some UI interactions or just a fix of some font/alignment/style issues. </p>
<p>When you’re in “developer mode” criteria for “done” is more or less precise: tests are green, code is OK and metrics (if you have some) are acceptable.</p>
<p>Then I have to do some UI work and when I wear my Designer hat it gets difficult to define “done” criteria. We can easily appreciate “functional” quality of one particular screen. But it’s <strong>Design and Usability values are more difficult</strong> to formalize. You can check some UI Guidelines, you can show your work to a stakeholder or client. They both will say it’s OK. Then you’re improving it by grouping better screen’s content. They again say “it’s OK”. You’re checking alignments, highlight frequently used commands and do subtle color changes to application’s color set. And again, “it’s OK”. </p>
<p>Is it better than before? Definitely. Is it done? Well … If you’re at your “<strong>it’s good enough</strong>” point, you probably will stop. Until next time…</p>
<p>To some degree, this tendency towards perfection it’s applicable to development too. A developer can (almost) infinitely polish, optimize &amp; refactor existing code. The code will be better. Will it be observable by final user? Less likely (unless it’s a performance issue). And this is the difference with designer’s work: <strong>any change will potentially be appreciated by end-user</strong>. </p>
<p>That’s why I think that impact of Design and Usability on any software product is more important that it’s internal beauty.</p>
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		<title>How we get inspiration&#8230;</title>
		<link>http://blog.caraulean.com/2011/02/21/how-we-get-inspiration/</link>
		<comments>http://blog.caraulean.com/2011/02/21/how-we-get-inspiration/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 14:54:04 +0000</pubDate>
		<dc:creator>Valeriu Caraulean</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[wp7]]></category>

		<guid isPermaLink="false">https://varely.wordpress.com/2011/02/21/how-we-get-inspiration/</guid>
		<description><![CDATA[That’s interesting to observe how we’re getting influenced by things around us. How world we see and experience is determining what and how we do. Most of the time we’re not sensing the source of our actions and decisions. It’s very subtle. And often the “it feels right” moments are a sign that experience we’ve [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.caraulean.com&amp;blog=1485392&amp;post=200&amp;subd=varely&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>That’s interesting to observe how we’re getting influenced by things around us. How world we see and experience is determining <strong>what</strong> and <strong>how</strong> we do. Most of the time we’re not sensing the source of our actions and decisions. It’s very subtle. And often the “it feels right” moments are a sign that experience we’ve got, processed and incorporated is applied without realizing what exactly is done right…</p>
<p>But not this case:</p>
<p><a href="http://varely.files.wordpress.com/2011/02/image.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;margin:4px 10px;" title="image" border="0" alt="image" src="http://varely.files.wordpress.com/2011/02/image_thumb.png?w=617&#038;h=390" width="617" height="390" /></a></p>
<p>I’m working on Windows Phone 7 application (yes, <a href="http://mgithub.com/">mGitHub</a> and btw it’s already available in marketplace) in my spare time and weekends and I own a WP7 device which I really like. So, there was no surprise when I’ve seen that <strong>Metro UI</strong>, the visual style of Windows Phone 7 platform, influenced me and leaked in this screen that is part of a Silverlight application. </p>
<p>Asked people what they think, got mostly positive appreciations. It would be interesting to see how this concept will evolve. It’s only an early sketch, done by a “more developer than designer”. How you like it?</p>
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		<title>Perceived performance</title>
		<link>http://blog.caraulean.com/2010/11/20/perceived-performance/</link>
		<comments>http://blog.caraulean.com/2010/11/20/perceived-performance/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 22:13:21 +0000</pubDate>
		<dc:creator>Valeriu Caraulean</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[wp7]]></category>

		<guid isPermaLink="false">https://varely.wordpress.com/2010/11/20/perceived-performance/</guid>
		<description><![CDATA[I’m watching a recording of Windows Phone Design Days, it’s the part about “perceived performance” with Jaime Rodriguez. He put up a nice table with response times and recommended visual feedback. I’ve seen these recommendations before. I’ve talked about these recommendations with my team. I’m insisting applying them every time when I see in out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.caraulean.com&amp;blog=1485392&amp;post=167&amp;subd=varely&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I’m watching a recording of Windows Phone Design Days, it’s the part about “perceived performance” with Jaime Rodriguez. He put up a nice table with response times and recommended visual feedback. I’ve seen these recommendations before. I’ve talked about these recommendations with my team. I’m insisting applying them every time when I see in out apps that an action has no visual response within one second after triggering it. </p>
<p>Even if it’s talking in context of User Experience on Windows Phone, I think these numbers are a formal guidance for good user experience on every device, modern gadget or software application.</p>
<p>I’ll make a copy of this table here, just to keep it in a handy place for further reference. It’s so well worth keeping it…</p>
<table border="0" cellspacing="0" cellpadding="2" width="648">
<tbody>
<tr>
<td valign="top" width="184"><strong><font color="#4f81bd">system response time</font></strong></td>
<td valign="top" width="163"><strong><font color="#4f81bd">duration</font></strong></td>
<td valign="top" width="299"><strong><font color="#4f81bd">recommended feedback</font></strong></td>
</tr>
<tr>
<td valign="top" width="184">instantaneous response</td>
<td valign="top" width="163">bellow 100 milliseconds</td>
<td valign="top" width="299">built in common controls</td>
</tr>
<tr>
<td valign="top" width="184">immediate response</td>
<td valign="top" width="163">between&#160; 500 milliseconds and 1 second</td>
<td valign="top" width="299">built in common controls</td>
</tr>
<tr>
<td valign="top" width="184">vers short wait</td>
<td valign="top" width="163">2 seconds or less</td>
<td valign="top" width="299">built in common controls</td>
</tr>
<tr>
<td valign="top" width="184">short wait</td>
<td valign="top" width="163">2 to 5 seconds</td>
<td valign="top" width="299">progress bars</td>
</tr>
<tr>
<td valign="top" width="184">moderate wait</td>
<td valign="top" width="163">5 to 10 seconds</td>
<td valign="top" width="299">progress bar with details like percentage completition or time remaining</td>
</tr>
<tr>
<td valign="top" width="184">long wait</td>
<td valign="top" width="163">10 seconds or greater</td>
<td valign="top" width="299">progress bar with details of sub steps. Allow user to move to other tasks</td>
</tr>
<tr>
<td valign="top" width="184">continuous feedback</td>
<td valign="top" width="163">long process</td>
<td valign="top" width="299">progress bar with details of sub steps. Allow user to move to other tasks</td>
</tr>
</tbody>
</table>
<p>Read, remember, <strong>apply!</strong>…</p>
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		<title>Traditional toolbars and Ribbon bar</title>
		<link>http://blog.caraulean.com/2010/09/25/traditional-toolbars-and-ribbon-bar/</link>
		<comments>http://blog.caraulean.com/2010/09/25/traditional-toolbars-and-ribbon-bar/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 20:42:14 +0000</pubDate>
		<dc:creator>Valeriu Caraulean</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">https://varely.wordpress.com/2010/09/25/traditional-toolbars-and-ribbon-bar/</guid>
		<description><![CDATA[Dmitry Fadeyev is writing about icons in UI and the false sense of simplicity icons are giving us. While he is talking about it in the context of concrete application, it remembered me transition from “traditional” toolbars to Ribbon bar, particularly in Office apps. Still, lots of people didn’t get the sense of the Ribbon, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.caraulean.com&amp;blog=1485392&amp;post=141&amp;subd=varely&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Dmitry Fadeyev is writing about <a href="http://www.usabilitypost.com/2010/09/24/false-simplicity/">icons in UI and the false sense of simplicity</a> icons are giving us.</p>
<p>While he is talking about it in the context of concrete application, it remembered me transition from “traditional” toolbars to Ribbon bar, particularly in Office apps. Still, lots of people didn’t get the sense of the Ribbon, but I consider it as an improvement. The biggest advantage is <strong>feature discoverability</strong>. </p>
<p>Lets look at two screenshots. The first one:</p>
<p><a href="http://varely.files.wordpress.com/2010/09/image.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" border="0" alt="image" src="http://varely.files.wordpress.com/2010/09/image_thumb.png?w=431&#038;h=36" width="431" height="36" /></a></p>
<p>First one is from Visual Studio 2010, a very traditional toolbar. Of course, there are other icons that being simple and intuitive give you enough confidence clicking them (think changing text alignment in Word). But to get a sense what will clicking on a unknown button will do you either will: </p>
<ul>
<li>get with mouse over it and read the tooltip (and you’re lucky if you have one, lots of application developers are not even bothering writing them) </li>
<li>click the button and observe what happens </li>
<li>forget the button and go to the menu and actually read trough menu items to find what are you looking for </li>
</ul>
<p>Hmm, of course, over time you get more confortable with clicking on the buttons that look familiarly or are used often. But finding the features are still a pain.</p>
<p><a href="http://varely.files.wordpress.com/2010/09/image8.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;margin:5px 5px 5px 0;" title="image[8]" border="0" alt="image[8]" align="left" src="http://varely.files.wordpress.com/2010/09/image8_thumb.png?w=171&#038;h=117" width="171" height="117" /></a></p>
<p>And then second screenshot showing a fragment of a Ribbon bar. We’re having here not only icons, but also a small label giving an instant hint for what the action will do. Then you even have an sense of the context, these actions are related to “Editing” the document. Click target is bigger than a 6&#215;6 icon. And there are other advantages…</p>
<p>Yet the first toolbar is looking simpler, takes less place and over time it is easy enough in use. But any time when I see a complex application with a considerable number of options and actions, I would prefer a Ribbon instead. It’s about <strong>discoverability</strong>. It’s about <strong>first impression your application is giving to a new user</strong>. If you screw that, you’ll miss the user too…</p>
<p>Still, the Ribbon it’s not a panacea. It is not suitable for any kind of applications. Document oriented interfaces are genuinely fine for the Ribbon. But when you have data intensive apps, with lots of interactions, contextual actions, flexible layout and navigation – Ribbon may be not your choice…</p>
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		<title>Intro to Usability</title>
		<link>http://blog.caraulean.com/2010/01/25/intro-to-usability/</link>
		<comments>http://blog.caraulean.com/2010/01/25/intro-to-usability/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 21:52:21 +0000</pubDate>
		<dc:creator>Valeriu Caraulean</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://varely.wordpress.com/2010/01/25/intro-to-usability/</guid>
		<description><![CDATA[I just finished watching a video about basics of Usability. Before, I’ve read few articles and blog posts on the topic , but this video gives a nice introduction in Usability basics and Usability Testing so that I’ll save it in the blog. The speaker is Steve Krug, author of “Don’t make me think”, book [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.caraulean.com&amp;blog=1485392&amp;post=84&amp;subd=varely&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I just finished watching a <a href="http://blip.tv/file/1557737">video about basics of Usability</a>. Before, I’ve read few articles and blog posts on the topic , but this video gives a nice introduction in Usability basics and Usability Testing so that I’ll save it in the blog. The speaker is Steve Krug, author of “Don’t make me think”, book sitting in my “to be read” list and just moved higher in the queue. </p>
<script type="text/javascript" src="http://blip.tv/syndication/write_player?skin=js&posts_id=1566021&cross_post_destination=-1&view=full_js"></script>
<p>The thing I liked the most is how “cheap” are usability improvements. Change the caption of the button, remove that cryptic description, move important things higher and hide functions being rarely used. </p>
<p>And test it. Iteratively. It’s agile on it’s better form – pick a user or two and just let them do something useful in your app. Notice errors, fix it. </p>
<p>And test it, again…</p>
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		<title>Successful User Interface</title>
		<link>http://blog.caraulean.com/2009/05/12/successful-user-interface/</link>
		<comments>http://blog.caraulean.com/2009/05/12/successful-user-interface/#comments</comments>
		<pubDate>Tue, 12 May 2009 14:31:49 +0000</pubDate>
		<dc:creator>Valeriu Caraulean</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://varely.wordpress.com/2009/05/12/successful-user-interface/</guid>
		<description><![CDATA[The success of user interface is not only in visual design, but also in user interactions. Usability, along with generic application usefulness, will define final user satisfaction &#38; overall experience when working with your application. Any developer occasionally or permanently is playing to role of user interface and interactions designer. Every time you are spiking [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.caraulean.com&amp;blog=1485392&amp;post=59&amp;subd=varely&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The success of user interface is not only in visual design, but also in user interactions. Usability, along with generic application usefulness, will define final user satisfaction &amp; overall experience when working with your application.</p>
<p>Any developer occasionally or permanently is playing to role of user interface and interactions designer. Every time you are spiking an UI prototype or creating a data entry form we should keep in mind the user, usability and characteristics of successful user interface. What they are?</p>
<p>User interface should be:</p>
<ul>
<li>Clear
<li>Concise
<li>Familiar
<li>Responsive
<li>Consistent
<li>Attractive
<li>Efficient
<li>Forgiving</li>
</ul>
<p>Read more, with details in <a href="http://www.usabilitypost.com/2009/04/15/8-characteristics-of-successful-user-interfaces/">8 Characteristics Of Successful User Interfaces</a>. </p>
<p>Take care of the users. At the end, they are paying your wages&#8230;</p>
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